Archive March 2008
Ghostees: Meet the Grave Digger
The core animations for most of the characters were rendered this week. One of the balancing acts you have to perform is the quality of the animation verses the size of the download. I can tell you now, Ghostees is going to be a demanding game for your processor and bandwidth but the eye candy is certainly worth it. I’ve developed a number of techniques to ease the burden on bandwidth. Luckily a lot of the content will be cached by the browser so subsequent loads will be kinder to your patience. I’m even going to offer an Adobe AIR version for anyone that might be feeling the pinch. Read more…
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