Archive January 2010
Ghostees: Load Testing The Server
I created this video while I was testing the connection load of the server. Each capsule you see is an automated connection moving randomly through the world. Since then I have changed them to actual character animations which looks way cooler but I haven’t taken time to record a video.
Unity3D: How to make one GameObject transform a child of another
In Unity3D, you can create parent-child relationships in code as easily as you can create the heirarchies in the Unity3D editor.
All you need to do is set the child GameObject’s transform.parent property to the transform you want as the parent.
GameObject child = …
GameObject parent = …
child.transform.parent = parent;
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