Untiy3D Asynchronous Sockets

Untiy3D Asynchronous Sockets

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5 Comments Leave yours

  1. Awesome :D you could take it even further to VisualStudio??

  2. Bjoern #

    Well, it crashes for me when I reload the page and wait a couple of seconds. Is there a reason why you don’t close the sockets, just set the references to null?

  3. Djik #

    Hi,

    I tried your project but it still crashes when i launch the webplayer and leave the page or reload it in Firefox.

  4. dharamendra thakkar #

    hi, this is very useful, but i want to use for toggle on/off the camera of unity3d scene in sequence is it possible to do that?

    e.g.
    function Update(){
    if(toggle){
    camera1.enabled = false;
    camera2.enabled = true;
    toggle = false;
    }else{
    camera1.enabled = true;
    camera2.enabled = false;
    toggle = true;
    }
    }

    this is my code for toggle camera but when system is processing other application my above toggle function disturb and the sequence is changed. can do this process in thread’s high priority so any other application or unity’s other function don’t disturb the sequence?

  5. ciaravoh #

    Thank you so much. I was looking for such a code (async socket between unity3D and python).

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