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	<title>Comments on: Untiy3D Asynchronous Sockets</title>
	<atom:link href="http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/</link>
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	<item>
		<title>By: ciaravoh</title>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/comment-page-1/#comment-246</link>
		<dc:creator>ciaravoh</dc:creator>
		<pubDate>Sun, 17 Jul 2011 11:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.bakedon.com/?p=85#comment-246</guid>
		<description>Thank you so much. I was looking for such a code (async socket between unity3D and python).</description>
		<content:encoded><![CDATA[<p>Thank you so much. I was looking for such a code (async socket between unity3D and python).</p>
]]></content:encoded>
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	<item>
		<title>By: dharamendra thakkar</title>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/comment-page-1/#comment-232</link>
		<dc:creator>dharamendra thakkar</dc:creator>
		<pubDate>Wed, 02 Mar 2011 04:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.bakedon.com/?p=85#comment-232</guid>
		<description>hi,  this is very useful, but i want to use for toggle on/off the camera of unity3d scene in sequence is it possible to do that?

e.g. 
function Update(){
     if(toggle){
              camera1.enabled = false;
              camera2.enabled = true;
             toggle = false;
     }else{
              camera1.enabled = true;
              camera2.enabled = false;
             toggle = true;
    }
}

this is my code for toggle camera but when system is processing other application my above toggle function disturb and the sequence is changed. can do this process in thread&#039;s high priority so any other application or unity&#039;s other function don&#039;t disturb the sequence?</description>
		<content:encoded><![CDATA[<p>hi,  this is very useful, but i want to use for toggle on/off the camera of unity3d scene in sequence is it possible to do that?</p>
<p>e.g.<br />
function Update(){<br />
     if(toggle){<br />
              camera1.enabled = false;<br />
              camera2.enabled = true;<br />
             toggle = false;<br />
     }else{<br />
              camera1.enabled = true;<br />
              camera2.enabled = false;<br />
             toggle = true;<br />
    }<br />
}</p>
<p>this is my code for toggle camera but when system is processing other application my above toggle function disturb and the sequence is changed. can do this process in thread&#8217;s high priority so any other application or unity&#8217;s other function don&#8217;t disturb the sequence?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Djik</title>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/comment-page-1/#comment-94</link>
		<dc:creator>Djik</dc:creator>
		<pubDate>Thu, 22 Jul 2010 09:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bakedon.com/?p=85#comment-94</guid>
		<description>Hi,

I tried your project but it still crashes when i launch the webplayer and leave the page or reload it in Firefox.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I tried your project but it still crashes when i launch the webplayer and leave the page or reload it in Firefox.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bjoern</title>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/comment-page-1/#comment-89</link>
		<dc:creator>Bjoern</dc:creator>
		<pubDate>Wed, 16 Jun 2010 13:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bakedon.com/?p=85#comment-89</guid>
		<description>Well, it crashes for me when I reload the page and wait a couple of seconds. Is there a reason why you don&#039;t close the sockets, just set the references to null?</description>
		<content:encoded><![CDATA[<p>Well, it crashes for me when I reload the page and wait a couple of seconds. Is there a reason why you don&#8217;t close the sockets, just set the references to null?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joris Henky</title>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/comment-page-1/#comment-42</link>
		<dc:creator>Joris Henky</dc:creator>
		<pubDate>Thu, 29 Apr 2010 21:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.bakedon.com/?p=85#comment-42</guid>
		<description>Awesome :D you could take it even further to VisualStudio??</description>
		<content:encoded><![CDATA[<p>Awesome <img src='http://www.bakedon.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  you could take it even further to VisualStudio??</p>
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