Archive April 2010

How to use Lidgren with Unity3D for MMOs – Part 1

How to use Lidgren with Unity3D for MMOs – Part 1

Why use Lidgren?

Don’t kid yourself.  Writing a multiplayer game that runs over the Internet can be tricky. If you are using Unity you have the entire .NET network library at your disposal. Simply making a TCP connection or sending UDP packets is pretty trivial. Why on earth would you bother using someone else’s library?

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