Technology

How to use Lidgren with Unity3D for MMOs – Part 1

How to use Lidgren with Unity3D for MMOs – Part 1

Why use Lidgren?

Don’t kid yourself.  Writing a multiplayer game that runs over the Internet can be tricky. If you are using Unity you have the entire .NET network library at your disposal. Simply making a TCP connection or sending UDP packets is pretty trivial. Why on earth would you bother using someone else’s library?

Read more…

Ghostees: Unity3D GUI and Facebook Integration

Ghostees: Unity3D GUI and Facebook Integration

I’ve spent the last couple of days working with Unity3D’s GUI system. Here is a screenshot of the character creation screen.

I’ve also been adding Facebook integration.  So far the integration solutions for Unity3D that I’ve found so far have had huge security holes so I’ve had to come up with something myself. Not to say it doesn’t have holes either but at least I tried to keep people from hacking the app :)

Read more…

Ghostees: Load Testing The Server

Ghostees: Load Testing The Server

I created this video while I was testing the connection load of the server. Each capsule you see is an automated connection moving randomly through the world. Since then I have changed them to actual character animations which looks way cooler but I haven’t taken time to record a video.

Read more…

Ghostees: Server Technology

Ghostees: Server Technology

Ghostees is not just an RPG, it is a proof of concept of the server platform. The server platform is designed so that we can develop additional MMORPG-style games and leverage all that back end technology as much as possible. Read more…

Ghostees Technology: The Client

Ghostees Technology: The Client

There are many pieces that collectively make Ghostees work. It has a distributed design that allows us to spread the load between many servers and provide the very fast throughput for all players. Read more…