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	<title>BakedOn Entertainment - Online Multiplayer Games &#187; Uncategorized</title>
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		<title>Unity3D: How to make one GameObject transform a child of another</title>
		<link>http://www.bakedon.com/2010/01/unity3d-how-to-make-one-gameobject-transform-a-child-of-another/</link>
		<comments>http://www.bakedon.com/2010/01/unity3d-how-to-make-one-gameobject-transform-a-child-of-another/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:16:40 +0000</pubDate>
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		<description><![CDATA[In Unity3D, you can create parent-child relationships in code as easily as you can create the heirarchies in the Unity3D editor.
All you need to do is set the child GameObject&#8217;s transform.parent property to the transform you want as the parent.
GameObject child = &#8230;
GameObject parent = &#8230;
child.transform.parent = parent;

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			<content:encoded><![CDATA[<p>In Unity3D, you can create parent-child relationships in code as easily as you can create the heirarchies in the Unity3D editor.</p>
<p>All you need to do is set the child GameObject&#8217;s transform.parent property to the transform you want as the parent.</p>
<blockquote><p>GameObject child = &#8230;</p>
<p>GameObject parent = &#8230;</p>
<p>child.transform.parent = parent;</p></blockquote>
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		<title>Registered for GDC09</title>
		<link>http://www.bakedon.com/2008/12/registered-for-gdc09/</link>
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		<pubDate>Sat, 06 Dec 2008 21:34:11 +0000</pubDate>
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		<description><![CDATA[We are registered for GDC09.  Hope to see you all there!
Also, if you use Twitter, I&#8217;m going to keep minor and day-to-day project updates there:
http://twitter.com/bakedon

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			<content:encoded><![CDATA[<p>We are registered for <a title="Game Developer's Conference" href="http://www.gdcconf.com" target="_blank">GDC09</a>.  Hope to see you all there!</p>
<p>Also, if you use Twitter, I&#8217;m going to keep minor and day-to-day project updates there:</p>
<p><a href="http://twitter.com/bakedon">http://twitter.com/bakedon</a></p>
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