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	<title>BakedOn Entertainment - Online Multiplayer Games</title>
	<link>http://www.bakedon.com</link>
	<description></description>
	<lastBuildDate>Sat, 06 Dec 2008 21:34:11 +0000</lastBuildDate>
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		<title>Registered for GDC09</title>
		<description>We are registered for GDC09.  Hope to see you all there!

Also, if you use Twitter, I'm going to keep minor and day-to-day project updates there:

http://twitter.com/bakedon </description>
		<link>http://www.bakedon.com/2008/12/registered-for-gdc09/</link>
			</item>
	<item>
		<title>Ghostees: Server Technology</title>
		<description>

Ghostees is not just an RPG, it is a proof of concept of the server platform. The server platform is designed so that we can develop additional MMORPG-style games and leverage all that back end technology as much as possible.

The server technology is interesting. Our background is primarily in high ...</description>
		<link>http://www.bakedon.com/2008/07/ghostees-server-technology/</link>
			</item>
	<item>
		<title>Ghostees Writer&#8217;s Log: Background</title>
		<description>Greetings and Salutations!

Hiya, cats and kittens! I am the writer and class designer for Ghostees!, our upcoming MMORPG, and I just wanted to start out saying hello and that I hope you will enjoy Ghostees. We're very excited to bring you this new game, and our developers are hard at ...</description>
		<link>http://www.bakedon.com/2008/07/ghostees-writers-log-background/</link>
			</item>
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		<title>Ghostees: Meet the Grave Digger</title>
		<description>The core animations for most of the characters were rendered this week. One of the balancing acts you have to perform is the quality of the animation verses the size of the download. I can tell you now, Ghostees is going to be a demanding game for your processor and ...</description>
		<link>http://www.bakedon.com/2008/03/ghostees-meet-the-grave-digger/</link>
			</item>
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		<title>Ghostees: First Textured Meshes Arrive</title>
		<description>For Ghostees, we are using Allied Studios to produce our artwork. Allied Studios has been a dream to work with.  They produce AAA quality artwork for not just the mainstream industry but also self published independent developers. We only wanted the best artwork so Ghostees will be an appealing, ...</description>
		<link>http://www.bakedon.com/2008/02/ghostees-first-textured-meshes-arrive/</link>
			</item>
	<item>
		<title>Ghostees Technology: The Client</title>
		<description>There are many pieces that collectively make Ghostees work. It has a distributed design that allows us to spread the load between many servers and provide the very fast throughput for all players.

The most obvious piece is the game client. This is the part that everyone sees. It is a ...</description>
		<link>http://www.bakedon.com/2007/11/ghostees-technology-the-client/</link>
			</item>
	<item>
		<title>Ghostees: The Idea</title>
		<description>
While discussing our mad scheme one afternoon, we started to brainstorm on ideas for our virtual world debut. We came up with several but we wanted something distinctly different. Halloween was coming up and the topic eventually turned to a virtual world based on this favorite holiday for many.
But won’t ...</description>
		<link>http://www.bakedon.com/2007/10/ghostees-the-idea/</link>
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