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	<title>BakedOn Entertainment - Online Multiplayer Games</title>
	<link>http://www.bakedon.com</link>
	<description></description>
	<lastBuildDate>Fri, 23 Apr 2010 00:26:32 +0000</lastBuildDate>
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	<item>
		<title>How to use Lidgren with Unity3D for MMOs &#8211; Part 1</title>
		<description><![CDATA[Why use Lidgren?
Don&#8217;t kid yourself.  Writing a multiplayer game that runs over the Internet can be tricky. If you are using Unity you have the entire .NET network library at your disposal. Simply making a TCP connection or sending UDP packets is pretty trivial. Why on earth would you bother using someone else&#8217;s library?

The debate [...]]]></description>
		<link>http://www.bakedon.com/2010/04/how-to-use-lidgren-with-unity3d-for-mmos-part-1/</link>
			</item>
	<item>
		<title>Untiy3D Asynchronous Sockets</title>
		<description><![CDATA[

You can download this project here.

There is a lot of discussion on whether you can use threading or asynchronous sockets with Unity3D and with the web player in particular.
I&#8217;ve created this sample project to demonstrate how this is done.  You&#8217;ll see above that when you run it, the project attempts to make several asynchronous connections [...]]]></description>
		<link>http://www.bakedon.com/2010/03/untiy3d-asynchronous-sockets/</link>
			</item>
	<item>
		<title>Ghostees: Unity3D GUI and Facebook Integration</title>
		<description><![CDATA[I&#8217;ve spent the last couple of days working with Unity3D&#8217;s GUI system. Here is a screenshot of the character creation screen.
I&#8217;ve also been adding Facebook integration.  So far the integration solutions for Unity3D that I&#8217;ve found so far have had huge security holes so I&#8217;ve had to come up with something myself. Not to say [...]]]></description>
		<link>http://www.bakedon.com/2010/02/ghostees-unity3d-gui-and-facebook-integration/</link>
			</item>
	<item>
		<title>Ghostees: Load Testing The Server</title>
		<description><![CDATA[I created this video while I was testing the connection load of the server.  Each capsule you see is an automated connection moving randomly through the world. Since then I have changed them to actual character animations which looks way cooler but I haven&#8217;t taken time to record a video.
The server culls down how [...]]]></description>
		<link>http://www.bakedon.com/2010/01/ghostees-load-testing-the-server/</link>
			</item>
	<item>
		<title>Unity3D: How to make one GameObject transform a child of another</title>
		<description><![CDATA[In Unity3D, you can create parent-child relationships in code as easily as you can create the heirarchies in the Unity3D editor.
All you need to do is set the child GameObject&#8217;s transform.parent property to the transform you want as the parent.
GameObject child = &#8230;
GameObject parent = &#8230;
child.transform.parent = parent;

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		<link>http://www.bakedon.com/2010/01/unity3d-how-to-make-one-gameobject-transform-a-child-of-another/</link>
			</item>
	<item>
		<title>Unity3d Additive Projector with Alpha Blend</title>
		<description><![CDATA[Tonight I worked on learning the basics of Unity3D&#8217;s GUI system.  It&#8217;s suprisingly easy to use.
I also worked on projecting zodiac effects onto a plane which was suprisingly difficult. I managed to find a shader that does this [need link!].

http://bakedon.com/unity/projection



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 [...]]]></description>
		<link>http://www.bakedon.com/2009/09/unity3d-additive-projector-with-alpha-blend/</link>
			</item>
	<item>
		<title>Registered for GDC09</title>
		<description><![CDATA[We are registered for GDC09.  Hope to see you all there!
Also, if you use Twitter, I&#8217;m going to keep minor and day-to-day project updates there:
http://twitter.com/bakedon

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]]></description>
		<link>http://www.bakedon.com/2008/12/registered-for-gdc09/</link>
			</item>
	<item>
		<title>Ghostees: Server Technology</title>
		<description><![CDATA[Ghostees is not just an RPG, it is a proof of concept of the server platform. The server platform is designed so that we can develop additional MMORPG-style games and leverage all that back end technology as much as possible.
The server technology is interesting. Our background is primarily in high performance serverdevelopment. We wanted a [...]]]></description>
		<link>http://www.bakedon.com/2008/07/ghostees-server-technology/</link>
			</item>
	<item>
		<title>Ghostees Writer&#8217;s Log: Background</title>
		<description><![CDATA[Preview of the background lore for upcoming massively multiplayer online roleplaying game Ghostees!]]></description>
		<link>http://www.bakedon.com/2008/07/ghostees-writers-log-background/</link>
			</item>
	<item>
		<title>Ghostees: Meet the Grave Digger</title>
		<description><![CDATA[The core animations for most of the characters were rendered this week. One of the balancing acts you have to perform is the quality of the animation verses the size of the download. I can tell you now, Ghostees is going to be a demanding game for your processor and bandwidth but the eye candy [...]]]></description>
		<link>http://www.bakedon.com/2008/03/ghostees-meet-the-grave-digger/</link>
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