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	<title>BakedOn Entertainment - Online Multiplayer Games &#187; facebook</title>
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		<title>Ghostees: Unity3D GUI and Facebook Integration</title>
		<link>http://www.bakedon.com/2010/02/ghostees-unity3d-gui-and-facebook-integration/</link>
		<comments>http://www.bakedon.com/2010/02/ghostees-unity3d-gui-and-facebook-integration/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 03:28:11 +0000</pubDate>
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				<category><![CDATA[Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Ghostees]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.bakedon.com/?p=78</guid>
		<description><![CDATA[I&#8217;ve spent the last couple of days working with Unity3D&#8217;s GUI system. Here is a screenshot of the character creation screen. I&#8217;ve also been adding Facebook integration.  So far the integration solutions for Unity3D that I&#8217;ve found so far have had huge security holes so I&#8217;ve had to come up with something myself. Not to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent the last couple of days working with Unity3D&#8217;s GUI system. Here is a screenshot of the character creation screen.</p>
<p>I&#8217;ve also been adding Facebook integration.  So far the integration solutions for Unity3D that I&#8217;ve found so far have had huge security holes so I&#8217;ve had to come up with something myself. Not to say it doesn&#8217;t have holes either but at least I tried to keep people from hacking the app <img src='http://www.bakedon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span id="more-78"></span></p>
<p style="text-align: center;"><a href="http://www.bakedon.com/wp-content/uploads/2010/02/2010-02-27-Ghostees-create.png"><img class="size-full wp-image-77 aligncenter" title="2010-02-27-Ghostees-create" src="http://www.bakedon.com/wp-content/uploads/2010/02/2010-02-27-Ghostees-create.png" alt="Early Ghostees Character Create Sreenshot" width="483" height="487" /></a></p>
<p>What I&#8217;ve done is use the .NET Facebook API. I validate the Facebook user and look up their details in SimpleDB and put it all together in a class.  I serialize the class, RSA encrypt the bits salt and sign the data.  I send this as a cookie that gets picked up in the Facebook page and forwarded to Unity3D through JavaScript.</p>
<p>Unity3D takes this blob of data when establishing communication with the UDP server.  The server can then validate the signature, decrypt the data and viola.</p>
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