MMORPG

How to use Lidgren with Unity3D for MMOs – Part 1

How to use Lidgren with Unity3D for MMOs – Part 1

Why use Lidgren?

Don’t kid yourself.  Writing a multiplayer game that runs over the Internet can be tricky. If you are using Unity you have the entire .NET network library at your disposal. Simply making a TCP connection or sending UDP packets is pretty trivial. Why on earth would you bother using someone else’s library?

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Ghostees: Load Testing The Server

Ghostees: Load Testing The Server

I created this video while I was testing the connection load of the server. Each capsule you see is an automated connection moving randomly through the world. Since then I have changed them to actual character animations which looks way cooler but I haven’t taken time to record a video.

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Ghostees: Server Technology

Ghostees: Server Technology

Ghostees is not just an RPG, it is a proof of concept of the server platform. The server platform is designed so that we can develop additional MMORPG-style games and leverage all that back end technology as much as possible. Read more…

Ghostees Writer’s Log: Background

Ghostees Writer’s Log: Background

Greetings and Salutations!

Hiya, cats and kittens! I am the writer and class designer for Ghostees!, our upcoming MMORPG, and I just wanted to start out saying hello and that I hope you will enjoy Ghostees. We’re very excited to bring you this new game, and our developers are hard at work to bring you the very best gaming experience possible.

Today we are going to cover some of the background lore of the game, covering the Otherwhere and its connection to the human realm.

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